Mine-imator中文站翻译
Version 1.0.1, 2020.02.02, changes: 版本号:1.0.1,更新时间:2020年2月2日,更变内容: Features: 特色内容: - Added buttons in right-click menu for duplicating/deleting element selection.
(在右键菜单中添加了复制/删除元素的按钮) - Re-added "Save UV map" option for textures.
(为材质重新添加“保存UV贴图”选项) - Added option in right-click menu to center a shape's pivot offset based on size.
(在右键菜单中添加了基于当前大小 重置中心点 选项) - Added "Adjust pivot on resizing" setting to enable/disable pivot adjusting when resizing shapes in the UV editor.
(添加了“调整大小同时调整轴”的设置,可以在UV编辑器中的调整形状大小中启用/禁用) - Added prompt asking if you want to save your current model before saving as a new model.
(添加了提示:在储存为新模型的时候是否保存当前模型)
Changes: 变更内容 - Improved rotation and scale editing with multiple elements selected.
改进了在同时选中多个对象时的旋转与缩放 - Improved viewport controls with small viewport size.
改进了预览窗口大小控制 - Changed "Remove elements" shortcut to the delete key.
改变了delete(删除)建“删除元素”的快捷方式 - Updated icons and added divider at bottom of collapsible settings.
给可折叠的设置项更新图标与分隔符 - Renamed controls:
重命名的控件:
- "Delete element" -> "Remove element"
“删除元素”->“移除元素” - "Duplicate elements" -> "Duplicate selection"
“重复元素”->“重复选定内容”(重复就是复制一次的意思,PS里有) - "Remove elements" -> "Remove selection"
“移除元素”->“移除选定内容”
- Split global snapping value into 4 categories:
将对象可调节指数分为四类
- Position/ Pivot offset
位置/轴偏移 - Rotation
旋转 - Scale/ Inflate
三轴比例/ 全局大小调控 - UV position/ Size
UV位置/大小
Bugfixes:
BUG修复 - Fixed mix color not saving correctly.
修复混色无法保存的问题 - Fixed visible and lock settings not loading.
修复可见和锁定的设置不加载的问题 - Fixed bending not saving correctly if only "X & Z" or only "Y & Z" axes were used.
修复在仅使用“X轴与Z轴”或者“Y轴与Z轴”时弯曲无法保存的问题 - Fixed changes made to recent model list not saving.
修复对最近使用模型列表更改不保存的问题 - Fixed "#" creating new lines in text in the interface.
修复"#"在文本界面中创建新行
Version 1.0.0, 2020.01.12, changes (Since Beta 0.4.2): Note: This version is a complete rewrite of the code, having no relation to what issues previous versions may have had. Models: - Added "Inherit bend angles" for parts, affects the "Inherit bend" timeline setting in Mine-imator.
- Added "Render depth" option, affects timeline setting in Mine-imator.
- Added "Inflate" for shapes, expands/contracts corners of a shape by units.
- Added "Bend" option for shapes, enabled by default.
- Added "Face camera" option for shapes.
- Added "Hover" option for shapes.
- Added "Hide front" and "Hide back" options for planes and 3D planes.
- Added locking for parts and shapes, locking a part affects their Mine-imator timeline.
- Default bend angle limit now goes from -180, to 180 degrees.
- Replaced "Direction" option with custom bend range options.
- Shapes will now bend smoother based on their parts bend size.
Interface: - Updated interface as part of the current rebrand.
- Interface is setup similar to Mine-imator, allowing support for panel to be arranged and combined.
- Added shape outlines in viewport.
- Added right-click menu. (You'll find most "missing" options in it.)
- Added "Darker" theme setting.
- Added setting for SSAO in modeling viewport.
- Added auto-scrolling when group selecting elements near top/bottom of panel.
- Added FPS setting. (30 or 60.)
- Added settings for custom controls.
- Added "Smooth camera" setting.
- Added "Blocky bending" setting. (Replaces old pinching setting.)
- Added "Preview mode", allows for previewing your model with proper lighting.
- Shapes can now be rearranged in parts.
- Parts will now auto-expand when hovered over when moving elements.
- Removed model creation process, any .mbtemplate, .mimodel, .mbbackup file can be used as a template for a new model.
- Removed save prevention, models will save regardless of errors present.
- Added Swedish translation by @Hozq.
Tools: - Added pivot tool. (For editing pivot offset of a shape.)
- Added scale tool.
- Transform tool. (Contains gizmos for XYZ position, XYZ rotation, and XYZ scale.)
- Changed how snapping works, now one setting that applies to most values.
- Added "Slow shape generation" setting. (Helps for editing slow models, looks cool when open a model too.)
- Added "Refresh textures on focus" setting. (Useful for editing textures while working a model.)
- Added backups.
- Changed UV editor shortcut to "Ctrl + E".
Bugfixes: - Fixed hierarchy sorting being offset.
- Fixed crash when editing models that bend.
- Fixed issues related to model loading/saving found in previous beta versions.
- Fixed warnings preventing saving.
- Fixed 3D planes not bending properly in most scenarios.
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