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Mine-imator 2.0 预览版1

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#楼主# 2022-5-30

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软件发布
英文名称: Mine-imator
中文名称: Mine-imator
版本: 2.0 Pre-release 1
原帖: https://www.mineimatorforums.com/index.php?/topic/88756-mine-imator-20-pre-release-1/
更新时间: 2022-05-30
语言支持: 英文 
软件logo: -
大家好!Mine-imator 2.0 纪念版的第一个预览版已发布,该版本已在Windows、Mac和Linux平台完成测试!本次更新内容较多,故分为两个阶段并在未来几个月作为预览版发布。
Good news! The first pre-release of the legendary 2.0 anniversary update is here for testing on Windows, Mac and Linux platforms! This update is in fact so grand that it has been split into two phases that will be revealed over the next few months as pre-releases:


阶段一(5月30日):由@david提供的,包含跨平台、更强的性能、全新的世界导入、多窗口等功能

Phase 1 (May 30th): Multi-platform support, performance improvements, new world importer and multi-monitor support by @david
阶段二(8月末(大概)):由@Nimi提供,包含新界面、logo、渲染引擎和动画等功能,并且含有所有阶段一的功能
Phase 2 (Late August(?)): New user interface, logo, rendering and animation capabilities by @Nimi, also includes all features in Phase 1

功能较多且更换开发语言为C++而造成了较多的BUG,请在MI官方论坛上报告这些问题,并请将可能的详细描述这些问题(用英语,带图,带日志!)
Since these builds will contain many features and be built on an entirely new C++ engine, expect bugs to appear! As usual, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible.

下载链接:
Now, without further delays...



Get for Ubuntu/Debian
敬请关注以后的更新

(Stay tuned for Arch/Fedora support...)

2.0 第一个预览版更新日志:
2.0 Pre-release 1 (2022-05-30), changes:

Features
  • Mac OS X support
  • Linux support (Debian/Ubuntu)
  • Drag-n-drop mode when adding objects from the workbench after clicking “Create”
    • Objects are locked to the mouse and snaps to the world until released
    • Hold Shift while clicking “Create” to spawn at 0,0,0
    • Hold Shift while dragging to toggle position grid (modify size in keyframes, default is 16)
  • New world importer
    • 3D interface integrated into software
      • Left click: Rotate/Create selection
      • Middle click: Pan
      • Right click: Fly (+WASDQE)
      • Mouse wheel: Zoom towards/away from cursor
      • Shift: Ignore selection
    • Increased performance and stability improvements
    • Shortcut button in toolbar
    • After importing from a world, clicking the “Reload” option under “Resources” will update the block changes from the world (if still present on the disk)
  • Multi-monitor support
    • Drag the timeline or secondary view out of the window to detach as a new window
    • Alternatively, click the new “Pop out”/”Reset” buttons
    • Monitor setup is saved when re-opening Mine-imator
  • “Cancel” option when exiting the software via “X”
  • Assets and files can be dropped into the software from the system file explorer
Improvements

  • Overall software performance improved by x3-5
  • Particle performance improved by roughly x10
  • Audio loading is now instant
  • Scenery/.schematic importing up to x10 times faster, depending on CPU cores
  • Optimized memory usage for 3D meshes, meaning bigger scenery can be imported
  • Generated scenery 3D models are cached in the project folder, allowing instant loading (will generate in the background, may take a minute to appear)
  • Project/resource loading stability improvements
  • Program now runs in x64 mode using C++
Changes

  • “Sunlight Strength” is now 100% by default (this setting may be removed in the future)
  • Removed “Spawn near work camera” option (replaced by the drag-n-drop mode which achieves the same thing)
  • New error message popup with direct links to log file and Mine-imator forums
  • Log file moved to application folder

Installation:
Windows: Run the installer executable or extract the .zip archive before running.
Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications.
Linux (Ubuntu/Debian): Either double click the .deb file to run the Software Installer or run the following command in the folder:

sudo apt install ./Mine-imator 2.0 Pre-release 1.deb

Mine-imator can then be found in your Applications menu.


We hope you enjoy the 2.0 update, also please consider donating to help the project if you can!



Donate to Mine-imator development
($5+ one-time or recurring)


Cheers,
David


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